What U4GM Recommends for Arc Raiders Week 6 Trials
What U4GM Recommends for Arc Raiders Week 6 Trials Jun 03

What U4GM Recommends for Arc Raiders Week 6 Trials

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Week 6 in ARC Raiders Season 4 feels less like a brutal test and more like a tidy checklist, as long as you don't wander into raids without a plan. The smart play is to stack objectives: loot the Hotel, hit computer rooms, then pick fights with the right ARC units instead of spraying at anything that moves. If you're sorting out your setup before queueing, checking your ARC Raiders BluePrints can also save a bit of hassle when you're deciding what tools to bring.



Quick Route Menu

Start with Hotel containers on Riven Tides if you want easy Trial progress early.
Move to Dam Battlegrounds for computer searches in the Research and Admin building.
Hunt Bastions, Bombar****rs, and Leapers when you need ground-based ARC damage.
Use Bombar****rs for melee damage, but don't get greedy when their shockwave starts.
Bring Seeker Grenades for Spotters, especially around Buried City and Blue Gate.


Best Targets and Locations


Trial Objective
Best Place or Target
Fastest Method


Open Containers Inside the Hotel
Hotel, Riven Tides
Clear rooms floor by floor and check side rooms before leaving.


Damage Ground-Based ARC Enemies
Bastions, Bombar****rs, Leapers
Focus high-health enemies instead of wasting time on smaller units.


Search Computers
Research and Admin, Dam Battlegrounds
Work through offices and upper-floor workstations in one sweep.


Deal Melee Damage to ARC Enemies
Bombar****rs
Use Adrenaline Shots, land hits, back off, then repeat.


Damage Spotters
Buried City, Blue Gate
Throw Seeker Grenades near patrol groups and let them track.



How to Clear the Easy Objectives First
The Hotel challenge is the one I'd knock out first. Drop close, get inside quickly, and don't just loot the obvious stuff in the lobby. The upper floors and tucked-away rooms usually make the difference between a short run and a second raid. Computers are similar. At the Research and Admin building, don't sprint past desks because you're worried about time. You'll often find enough terminals close together to finish the Trial before the raid really heats up.



Handling ARC Damage Without Wasting a Raid
For ground-based damage, bigger targets are worth the risk. A Bastion or Bombar****r gives far more progress than chasing s****s across the map. Melee damage is messier, though. Take Adrenaline Shots, pick a Bombar****r, and treat it like a controlled farm rather than a duel. Hit, heal, move. When the gravity shockwave starts, step away instead of trying to squeeze in one more swing. Spotters are the opposite problem: they're slippery, annoying, and easy to miss. Seeker Grenades fix most of that. Toss them into the airspace around a Bombar****r group and let the tracking do the boring part.



Weekly Trial Push
A c**** three-star run comes from grouping tasks, not from playing like every Trial needs its own raid. Riven Tides covers Hotel containers well, while Dam Battlegrounds is great for computers, and the ARC combat goals can be finished as you rotate through danger zones. Bring the right consumables, don't overstay after finishing an objective, and keep your kit ****le. If you're preparing for more runs or checking market options for https://www.u4gm.com/arc-raiders/items

06/03/26 - 12:00 Data dinizio
06/30/26 - 12:00 Data di fine
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